Game Developer & Game Designer
I create gameplay-focused experiences in Unity, from rapid arcade action to systemic survival games. My work combines game design, core-loop development, UI/UX, progression systems, and WebGL deployment.
Featured projects:
• Trashland Survivors — a top-down survival-action game built around scavenging, base defense, upgrades, and escalating enemy waves.
• LoosyWheels — a fast, top-down arcade driving game focused on reflexes, score-chasing, and approachable mobile-first controls.
Currently exploring accessible gameplay systems, satisfying feedback, and compact experiences with clear player goals.